OMG.

Aug. 29th, 2009 04:05 am
hmpf: Cole and Ramse from the show not actually called "Splinter" (Default)
[personal profile] hmpf
Why are game genres that I really don't like beginning to look so damn gorgeous nowadays?

This makes me want to learn how to play airborne shoot'em-ups (or whatever you call that genre). Check out the trailer, the screenshots don't do it justice.

There seems to be, nowadays, a subset of computer games/video games that are mainly about navigating a work of art, rather than about accomplishing any kind of directive. I hesitate to even call what's happening there worldbuilding, although that's a somewhat related phenomenon. But it's really closer to painting and sculpture than to worldbuilding and storytelling. Or maybe there's a bit of all of these in there. Anyways, this is nearly utterly about a new kind of aesthetic experience. 'New' in that you don't stand in front of the work of art, but walk/fly/jump around in it. Strangely enough, even with a 2D game, the fact of being able to 'walk around in it' changes the aesthetic experience, in ways that I find difficult to explain.

I've already begun to learn to love platformers. Will I learn to love other previously unattractive genres, too? (But my reflexes are crap! I'll never get good enough to really experience these games! *cries*)

Here's another example.

**

Here, have two short, artistic online platformers:

Shy Dwarf
Seven
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